نظرات مشتریان 4.34.3 از 5 ستاره (66)نظرات مشتریان:
ناشرهارپر وویجر
تاریخ انتشار6 ژانویه 2011
زبانانگلیسی
طول چاپ512 صفحه
وزن مورد358 گرم
ابعاد12.9 x 3.25 x 19.81 سانتیمتر
نظرات مشتریان4.34.3 از 5 ستاره
امتیاز و نظرات
4.3
۶۶نظر
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badspyro
Reviewed in the United Kingdom on 26 September 2013
Fantastic
An exciting book that I couldn't put down. The book charts a possible near future for mmorpgs, their creators and even the people who play and work within the virtual world. It's fast pace and engaging characters make this a great read.
5.0
Michael
Reviewed in Germany on 10 January 2014
Spannend und interessanter Roman
Ich habe diesen Roman im Vorfeld als Ebook gelesen (Cory Doctorow ja bietet einige seiner Buecher zum freien Download an). Mich hat die Geschichte sehr bewegt. Das Ende ist etwas abrupt. Die Geschichte ist Episoden-maessig erzaehlt. Ein sehr schoener, teilweise utopischer Roman ueber das digitale Zeitalter und den Wink mit dem Zaunpfahl nach gesellschaftlicher Veraenderung.
5.0
David W
Reviewed in the United Kingdom on 26 May 2012
Worth a read, but...
If you're on this product page, chances are you've already read the synopsis posted above, so I won't go into the subject matter in too much detail. A lot of the facts are extremely accurate, and the author making Coca-Cola the major games corporation was a nice touch on the increasingly corporate nature of the gaming industry, cutting out the middle man instead of waiting for a game they can sponsor or put advertising in just making games themselves. The only thing stopping me from giving this book 5 stars is the characterisation - in my opinion the wealthy, smart outcast in LA who supported the unionisation movement is a little generic; and the main antagonist (one of the Coca-Cola game runners) had a lot of potential - he was made out to be unlikeable through the book, but had one of the best sections when he made his millions, the pace of the writing style was a lot more intense in his parts of the story, short sentences & a more involved dialogue - 'Command central was a lie.' I would recommend this book to MMO gamers or anyone interested in the possible economy of gaming; like I said this book has some very accurate and plausible possibilities for the near future. If it was a little longer with some of the characters being developed further I wouldn't protest in the slightest, it could have done with a little more back story and a less dated idea of a labour union, but it is no doubt worth a read!
4.0
Colleen K.
Reviewed in the United States on 25 February 2018
An engaging and interesting story that tries to do too much
Doctorow shoots for the moon and falls short, but he is still left with an engaging and interesting story. There is simply too much going on to keep it all together over 460? pages across 3 countries with 4 sets of characters that expand in size over time. It understandably has issues with repetition, exposition and pacing. There are plot holes and stretches of the imagination that ramp up as the story comes to a head. At the end of it all I enjoyed the story and it made me think. Those are two of the most important things I look for in a book. What holds it together is a mountain of research that comes through in the author’s respectable command of a wealth of complex topics. He explored exotic locales, economic theory, gaming culture and business management without losing me. A laudable effort considering that I am an MBA that has worked in the gaming industry for 10 years. I assume that labor economists would be less kind because that seems like the weakest link in the book. It also seems odd to go so deep into labor economics without bringing in more politics. In a way this book shares a lot in common with the gaming industry. Games are so complex and have become so big that they all have flaws. Winning in the market comes down to two things. Is it interesting enough to stand out from the crowd and are the mistakes/flaws small enough to now take away from the overall experience. Taking the comparison the the extreme I would say For the Win is Assassin’s Creed.
4.0
Fantasy Lore
Reviewed in the United Kingdom on 3 March 2012
The What If Scenario
`For the Win''s premise had much potential and largely that potential is adeptly explored by the author, but overall my impression of the novel was that it was too bogged-down in theory and techno-babble and as a result not truly able to embrace the fascinating possibilities of its story. I don't believe that any knowledge of real-time computer games is necessarily required for enjoyment of this novel, but it certainly couldn't hurt, because such experience may ease readers new to Doctorow into his not-immediately-accessible writing style. I must admit that after the first 50 pages I did feel like putting the book to one side and moving onto something less demanding, but it's worth sticking with, as you're unlikely to read anything like this again. David Wingrove and Michael Crichton sprung to my mind as being authors who have written in a similar style and about similar subjects, which is not bad company for Doctorow to be among. As with Wingrove, Doctorow seems to struggle somewhat creating unique, memorable and sympathetic protagonists with whom the reader is able to identify. Character development is really the only main area in which I would say Doctorow needs to improve, but perhaps that is the nature of the format of this novel with its multiple character perspectives. Nonetheless I would have welcomed a single character that I felt particularly sympathetic towards and whose journey I was motivated to invest my feelings in. A dense, occasionally laboured, but interesting and ultimately rewarding read, `For the Win' is a strange novel that requires some patience, but is an easily recommendable book for those people with a predilection for edgy, subversive genre fiction.